Update 4 - Character Levels and Quest Generation
Hey folks!
Welcome to the end of Period 4. You might notice that we missed two whole numbers between the last update and now. I thought it would be better to fit our own production schedule then to have different numbers for updates on the blog and our development releases.
This time around, we’ve updated the build so that characters have their own levels, and quests pop up every 6 seconds so that you can level those characters up. The game will end quickly still, but we’ve extended the time a little so you can try leveling those characters up.
A Gif of us sending them on quests!
Check out the latest version on Itch!
Our next sprint will be focused on getting character progression a little more fixed up. We’re setting up the XP system so that our adventurers actually level scaling to the characters they’re fighting. We’re also going to look at having our quests take a little longer. If we get to it, we’ll try to have quests that come back tell you more about what happened during the quests and how each character improved.