Period 6 - The Map

Yes, I know, we’re skipping updates left and right. Last time was Update 4, and now we’re on Period 6. Can’t even decide on a naming convention. But please bear with us as we try to figure out our schedule here.

A second disappointment, there will be no new build this time around. This is because Eric messed up and merged Period 7’s code into the branch before it was merged into main. Sorry y’all. However, there are some screenshots that we can show you!

The new map!!!

With this new update, we drift significantly from the old intentions of the game into a more simulated storytelling environment. Our intention for the short term is to have each of these tiles be a simulated area where monsters and events spawn that the player will intentionally send adventurers to explore and solve problems.

However, we’re a long ways away from that. All we have figured out is a hex map and a way to path-find through it. Hex maps are hard y’all. That three coordinate math almost killed me.

Next Period Plans

So as we go into next period, we’re actually hoping to get these adventurers moving through those tiles. This comes with a bit of balancing as we issue quests a little slower since there are only 4 adventurers on roster. We’ll also be working on setting up target and return locations (which can maybe change with a future update?) and have the quest pop-ups list a specific location.

The actual simulation of these tiles will have to wait as Eric uses all two of his brain cells to figure out what specific simulation to implement first.

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Previous

Update 7: Adventurer Movement

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Next

Update 4 - Character Levels and Quest Generation